![]() ![]() These warriors are the assassins they are ninjas. To the untrained eye, these individuals are completely invisible to the layman, they do not exist. Three shadowy forms at the peak of physical and mental acuity lurk in the darkness. This run seems to be one of those that was as much an exercise in hacking as in running - Jack had to tweak his Master System to produce composite video output and made use of game disassemblies to discover item stats - a man after my own heart ! Rounding off today's single-segment Eurofest is Jack '#endgame' Kelly, who has beaten the European version of new addition Wonder Boy III: The Dragon's Trap in 0:55:46. This time there were no indications from verifiers that the PAL version is slower, and this run is faster than the old effort whether this is true or not. This single-segment run as Reinhardt by Baptiste Hornecker was faster than the incumbent 1:13:35 by David 'marshmallow' Gibbons. We also received an attempt at Nintendo 64 Castlevania, again played on the European version. ![]() ![]() If all this weren't complicated enough, it appears that switching the PAL version of this game to 60 Hz (PAL-60) mode actually causes it to run at full NTSC speed, so if we ever get a PAL-60 run there would be a strong case for allowing it to compete directly with its NTSC cousins, unless anyone makes us aware of a major gameplay difference between the NTSC and PAL versions of this title. David's time was a four-segment 1:36:26, although the game slows the timer down to five-sixths speed as well, so the actual runtime of the videos is more like two hours. Radix has always maintained that this mode should not be treated as a separate category, partly because if you're doing a run on this game you ought to know where all the zombies are anyway, but mostly because he believed it to be less fun to watch than a conventional playthrough.ĭavid 'DavizZz' Stierle has circumvented this restriction, however, by executing an invisible mode run on a category that currently has no visible mode equivalent - a Hard mode run on the European version (which plays at, yes, you guessed it, five-sixths speed). Those unfamiliar with the remake of Resident Evil for the GameCube may not realise that it's possible to unlock an "invisible mode", where zombies and other enemies are not visible to the player. ![]()
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